![]() ![]() A Study In Emerald simulates the machinations of two groups in an alternate Victorian-era world conquered by Lovecraft’s Old Ones: the Loyalists (loyal to the Old One-dominated ‘royals’ and the existing world order) and the Restorationists, a semi-terrorist organisation determined to return mankind to hegemony over the planet. I was drawn to this one because of its theme, but thankfully the mechanics don’t disappoint. ![]() … you’ll gather all manner of Victorian, Holmesian, and Lovecraftian-themed forces into your deck of cards Which brings us to A Study In Emerald, a fun, card-driven area control game-with deck building and hidden roles thrown in. I did recently play one game of Discworld Ankh-Morpork which I found to be a fun, card-driven area control game. Now I must admit at the outset that I haven’t played many of Mr Wallace’s other games, though if you check out his website you’ll see he’s designed around forty, including such well-regarded titles as Brass, Age of Steam and A Few Acres of Snow. Go on, go read it, we’ll wait here until you come back.Īnd so is, I’m happy to say, Martin Wallace’s game based on the story. ![]() The idea probably popped into Neil Gaiman’s head in the shower, and by lunchtime he’d churned out an entertaining short story called A Study in Emerald, which you can read here. When it comes to atmospheric themes, it’s a gift isn’t it? Sherlock Holmes meets H.P. ![]() Disclaimer: Treefrog Games kindly provided me with a review copy of A Study In Emerald. ![]()
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